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I wrote this program recently and I’m having some problems with the keystroke events. It was so that when I pressed a specific key a message would appear on the console, but this is not happening. Follow the code below :
package com.dudugames.main;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import com.dudugames.entities.Entity;
import com.dudugames.entities.Player;
import com.dudugames.graphics.Spritesheet;
public class Game extends Canvas implements Runnable,KeyListener{
/**
*
*/
private static final long serialVersionUID = 1L;
public static JFrame frame;
private Thread thread;
private boolean isRunning = true;
private final int WIDTH = 240;
private final int HEIGHT = 160;
private final int SCALE = 3;
private BufferedImage image;
public List<Entity> entities;
public Spritesheet spritesheet;
public Game(){
addKeyListener(this);
setPreferredSize(new Dimension(WIDTH*SCALE,HEIGHT*SCALE));
initFrame();
//Inicializando Objetos
image = new BufferedImage(WIDTH,HEIGHT,BufferedImage.TYPE_INT_RGB);
entities = new ArrayList<Entity>();
spritesheet = new Spritesheet("/spritesheet.png");
Player player = new Player(0,0,16,16,spritesheet.getSprite(36, 0, 15, 17));
entities.add(player);
}
public void initFrame() {
frame = new JFrame("Teste #1");
frame.add(this);
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
frame.pack();
}
public synchronized void start() {
thread = new Thread(this);
isRunning = true;
thread.start();
}
public synchronized void stop() {
isRunning = false;
try {
thread.join();
}catch (InterruptedException e) {
e.printStackTrace();
}
}
public static void main(String[] args){
Game game = new Game();
game.start();
}
public void tick() {
for(int i = 0; i < entities.size(); i++) {
Entity e = entities.get(i);
e.tick();
}
}
public void render() {
BufferStrategy bs = this.getBufferStrategy();
if(bs== null) {
this.createBufferStrategy(3);
return;
}
Graphics g = image.getGraphics();
g.setColor(new Color(40,161,230));
g.fillRect(0, 0, WIDTH,HEIGHT);
Graphics2D g2 = (Graphics2D) g;
for(int i = 0; i < entities.size(); i++) {
Entity e = entities.get(i);
e.render(g);
g.dispose();
g = bs.getDrawGraphics();
g.drawImage(image, 0, 0, WIDTH*SCALE,HEIGHT*SCALE,null);
bs.show();
}
}
public void run() {
long lastTime = System.nanoTime();
double amountOfTicks = 60.0;
double ns = 1000000000 / amountOfTicks;
double delta = 0;
int frames = 0;
double timer = System.currentTimeMillis();
while (isRunning) {
long now = System.nanoTime();
delta+= (now - lastTime) / ns;
lastTime = now;
if(delta >= 1) {
tick();
render();
frames++;
delta--;
}
if(System.currentTimeMillis() - timer >= 1000) {
System.out.println("Fps: "+ frames);
frames = 0;
timer+=1000;
}
}
stop();
}
public void keyTyped(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_RIGHT||
e.getKeyCode() == KeyEvent.VK_D) {
}else if((e.getKeyCode() == KeyEvent.VK_LEFT||
e.getKeyCode() == KeyEvent.VK_A)) {
}
if((e.getKeyCode() == KeyEvent.VK_UP||
e.getKeyCode() == KeyEvent.VK_W)) {
}else if((e.getKeyCode() == KeyEvent.VK_DOWN||
e.getKeyCode() == KeyEvent.VK_S)) {
}
}
@Override
public void keyReleased(KeyEvent e) {
}
}
I hope someone can help me, I’m new in programming.