How to import libraries into Unity 3d

Asked

Viewed 214 times

-1

So, I’m with a 3d Unity project, where I need to adjust some problems, I’m completely new to Unity...

I cloned the project in git. But there was a git ignore, in which these folders and files were included:

Builds

*.apk

*.unitypackage

Assets/Editor/Imageeffects/

Assets/Standard Assets/

Assets/Editor/Imageeffects.meta

Assets/Standard Assets.meta

Numbergame/Library/assetDatabase3

I would like to know if in any of these folders it will be necessary to get the contents back from her... or if in any of them mentioned libraries that I will need to download to relocate to the project

If yes, please explain to me how I can download the dependencies of a Unity project

1 answer

0

All dependencies that have been finalized in the projects will be listed in the manifest.json document within the Packages folder at the root of the project. Unity will download these dependencies if they are not downloaded into the Library folder automatically when you open the project. If you want to download additional packages va in window Package Manager.

There are also sdks that can be downloaded externally, Managed plug-ins and Native plug-ins that can also be downloaded or created.

Generally speaking Maneged plugins are libraries created in c# and Active plugin are libraries created in other languages usually made to access native functions from some device.

Browser other questions tagged

You are not signed in. Login or sign up in order to post.