TL;DR
In general terms, yes. And not just for one project, but for the entire family of projects if possible.
Practical example
Let’s take as an example the newly launched design language of Atlassian (Atlassian Design Guidelines).
Warning: I work at Atlassian, but as a developer and not as a designer.
The company has focused, especially in the last year, on a deep restructuring in terms of UI/UX, which began with its own brand (logos and typography) until the standardization of the components used in its various products with the Atlaskit.
It is important to point out that all this is not a simple freshness, fetish, a random decision or because the company has money left.
Frequent and varied research was carried out, including feedback thousands of users around the world and various other statistical data, and it has been concluded that offer a consistent experience (among other features) in its various products is essential for business.
In addition to their own products, offer the guide to design for the general public, it allows third parties to create integrations and extensions for Atlassian products while maintaining a consistent user experience. Everyone wins.
"Visual frameworks"
Obviously, not all companies are able to invest in creating their own identity, so they become as important as the "design frameworks" cited in the question.
It makes perfect sense for a project that is starting to specify and adopt a design standard. It would just be important to have an experienced designer to do it properly.
Hazards
An important factor to consider is that adopting a UI/UX standard to guide development cannot become a limiting factor.
A few years ago, I worked in a company where a design standard was developed but with no reasonable possibility to extend the components.
This forced the developers to create "visual gambiarras" for the most "different" cases, which in reality were precisely the most complex and important.
Therefore, it is a mistake to think that by mounting a design specification using some framework, the work is over. Designers are needed continuously whenever a new type of interaction is identified.
Completion
My answer, although not to be interpreted as an absolute rule, is based on research, evidence and actual and objective data within a scenario common to several companies, not being mere achism or philosophy arbitrarily followed.
In practice, the questions that persist are not in the sense of having or not having a design pattern - this is practically a consensus, but in the best possible way to do this within the budget.
For the downvote and the closing, if you can explain why I would be grateful.
– Felipe Duarte
In my opinion as much as possible since it was created from studies that prove that that way of doing, for most users, is the best
– Costamilam
@vnbrs, I tried to edit more to focus, but I do not know if it will help, I have seen several questions of the genre being closed because they are 'based on opinions' or at least appear to be, increasingly ux is becoming something exact, based on studies and techniques, if we limit ourselves to opinions, we’ll never get out of place, I think it’s worth a debate on the goal.
– Felipe Duarte
There were two votes to reopen the question. I gave my vote of moderator to reopen at once and with conviction. Although I am not a designer, I know that UX is not as exact a science as programming, but it has practices that are considered correct or not, mainly because where I work a UX standard has been strongly adopted and is a trend on several platforms that I know. Also, I think the question is very good because it does not ask about "the best", but rather whether it is "right", which does not invalidate other approaches, but starts from a practical principle.
– utluiz