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I’m developing a class for UDP communication with Android + an ESP82666, I just have a problem in it.
My Runnable "Sender" can not get the List toSend updated, for it toSend is always empty.
What can I do?
package gameutil2d.project;
import android.content.Context;
import android.net.ConnectivityManager;
import android.net.NetworkInfo;
import java.io.IOException;
import java.net.DatagramPacket;
import java.net.DatagramSocket;
import java.net.InetAddress;
import java.net.InetSocketAddress;
import java.net.SocketAddress;
import java.net.SocketException;
import java.net.UnknownHostException;
import java.util.ArrayList;
import java.util.List;
import android.os.Handler;
import android.util.Log;
import java.util.logging.LogRecord;
/**
* Created by Henrique Becker on 08/04/2017.
*/
public class UDP {
private DatagramSocket socket;
private volatile List<String> toSend;
private volatile List<String> received;
private Context ctx;
private Handler h1;
private Handler h2;
private String ip;
private int port;
public UDP(String ip, int port, Context ctx){
toSend = new ArrayList<String>();
received = new ArrayList<String>();
try {
this.ip=ip;
this.port=port;
socket = new DatagramSocket(port);
//socket.bind(new InetSocketAddress(ip, port));
//socket.connect(new InetSocketAddress(ip, port));
this.ctx=ctx;
h1 = new Handler();
h2 = new Handler();
h1.post(sender);
h2.post(receiver);
} catch (SocketException e) {
Log.e("UDP",e.toString());
e.printStackTrace();
}
}
private Runnable sender = new Runnable(){
@Override
public void run() {
try {
ConnectivityManager connManager = (ConnectivityManager) ctx.getSystemService(Context.CONNECTIVITY_SERVICE);
NetworkInfo mWifi = connManager.getNetworkInfo(ConnectivityManager.TYPE_WIFI);
if(!toSend.isEmpty() && mWifi.isConnected()){
byte[] data = toSend.get(0).getBytes();
toSend.remove(0);
DatagramPacket packet = new DatagramPacket(data,data.length,InetAddress.getByName(ip),port);
try {
socket.send(packet);
} catch (IOException e) {
e.printStackTrace();
}
}
}
catch (Exception e){
Log.e("UDP","sender:"+e.toString());
}
finally {
h1.postDelayed(sender,100);
}
}
};
private String getFirstSend(){
if(toSend.isEmpty())
return null;
String s = toSend.get(0);
toSend.remove(0);
return s;
}
private Runnable receiver = new Runnable() {
@Override
public void run() {
try {
/*byte data[] = new byte[128];
DatagramPacket packet = new DatagramPacket(data, data.length);
if(socket!=null && received.size()<100){
socket.receive(packet);
if(packet.getLength()>0){
received.add(new String(packet.getData()));
}
}*/
Log.i("I","a");
} catch (Exception e) {
e.printStackTrace();
} finally {
h2.postDelayed(receiver,100);
}
}
};
public void sendMessage(String s){
try{
if(toSend.size()<100)
toSend.add(s);
Log.e("M:",toSend.get(toSend.size()-1));
}
catch (Exception e){
e.printStackTrace();
}
}
}
I don’t see that the array
toSend
ever be updated.– ramaral
toSend receives new values via the sendMessage method.
– Henrique Becker