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I’ve already tried
remoteEvent:FireAllClients()
remoteEvent:FireServer()
but it didn’t work. It said that FireServer could only be used by the client. I also tried:
--No server script em workspace
remoteEvent:FireClient(script.LocalScript)
--No local script em workspace.Script
remoteEvent.OnClientEvent:connect(function()
remoteEvent:FireServer()
end)
but it didn’t work either. Only when I changed the location of the script to StarterPlayer.StarterPlayerScripts and changing the argument of FireClient for game.StarterPlayer.StarterPlayerScripts.LocalScript worked.
Then I changed the argument from FireClient for game.Players.Player1 (test player in Studio) and also worked.
But to complicate it I cannot insert the local script into game.StarterPlayer.StarterPlayerScripts because this folder inserts everything it has in it (including non-scripting objects) into a folder called PlayerScripts within a player entering the game, all players will be left with the localscript that will fire the remote Event, which cannot be fired several times at a time.
BUT I FINALLY need a script that fires the remote Event to the server and client.
PS:For those who want to help me, but don’t have much experience with ROBLOX Studio, I’ll briefly explain:Server scripts will act only on the server and local scripts will act on the client (on the player’s PC) and remote Vents are objects in which has 2 special events,one will be detected by server scripts (OnServerEvent) and the other will be detected by local scripts(OnClientEvent) and that can trigger these events when "listening" to the functions FireServer,FireClient and FireAllClients,which I don’t need to explain what you’re going to do because if you play games on the moon it’s because you know English