Retrieve data from another process

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I wonder if there is some way in C++ to take some data (value) of a process, but without using a pointer to the memory, because when I try to use the Cheat engine, until I find the dynamic address, but the Debugger does not work to go after pointers.

So to clarify: Is there any way to get a data (no need to change it, just read) in C++, without using direct pointers? I was told that this may be possible through socket / hook, Is this true? There are other methods?

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    You can do this through sockets, files (often used in UNIX), or by sharing the memory address (but this already involves pointers)

  • 2

    Yes, it’s true, but the software has to be prepared for this.

  • Since I cannot use CE to find the static value (pointer). It would be possible to create a way for the algorithm to find the current (dynamic) address of the process?

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