Posts by Têco • 51 points
2 posts
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answers3147
viewsA: Unity 3d: Passing information from one scene to another
It is possible to use a static class for data persistence throughout scenes. You can declare a class Userdata, for example, and use static properties to store this data, for example: class UserData{…
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answer1014
viewsA: How to keep audio from one scene to another in Unity
To play audio from your background music I assume you have one game Object on the scene with a Audiosource attached. To keep this object existing throughout other scenes and keep it playing the same…