Posts by guinalz • 96 points
8 posts
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2
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answers565
viewsA: Improper Infinite Loop no while
Conditional control (if) is outside the while, it means that it runs not n-times, but only once: after the exit of the while. No real sum of numbers; The specifier "%f" is for floating point types…
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4
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answer133
viewsQ: C++: Addition of ". cpp" implementations in Visual Studio and GCC
In C++, what is observed in a quick internet search is the orientation that only ". h" files should be included. A sample of this can be observed here and especially here. In Visual Studio, the…
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votes1
answer315
viewsQ: How to include header and cpp without resulting in LNK2005 error in Visual Studio
The source code below is an abstraction of a code in production. However, it is real, and the facts reported below are applicable to it. The code compiles usually in GCG (linux), but in Visual…
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0
votes1
answer197
viewsA: push_back in Vector 2D, emitting error "no matching Function for call"
Well, as mentioned, my knowledge of C++ is limited. While searching here and here, although I did not get all the knowledge involved in the subject, I realized that unlike array, as TCoord **Grid,…
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votes1
answer197
viewsQ: push_back in Vector 2D, emitting error "no matching Function for call"
I’m a beginner in C++ programming, so I apologize in advance. As this question answered here, it is possible to use std::vector, 2D (grid) with push_back() directly (variavel[indice].push_back(...))…
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1
votes0
answers172
viewsQ: openGL - Save Complex Rendering in Memory for Future Restore
I am developing a c++ application using opengl, but my knowledge in c++ and opengl is limited, especially in the latter. I need to create a board similar to the chess board, however for each…
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votes1
answer114
viewsA: glBindTexture does not apply texture in GL_QUADS
I found the solution, and the problem was in the function loadTexturePNG. Although I admit I don’t really understand the reason, the build test found that the changes fixed the issue. In case anyone…
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answer114
viewsQ: glBindTexture does not apply texture in GL_QUADS
Problem: glBindTexture does not apply texture in "GL_QUADS" when using OPENGL in C++. My experience in c++, and mainly in OPENGL is limited, however, I based in this code. I made some few…