Cocos2dx - error using sdkbox to import plugins

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I’m using the sdkbox (v0.5.6.7) in a project Cocos2dx (v3.7.1) but every time I run sdkbox gives the following error:

$> sdkbox import facebook
 _______ ______  _     _ ______   _____  _     _
 |______ |     \ |____/  |_____] |     |  \___/ 
 ______| |_____/ |    \_ |_____] |_____| _/   \_
Copyright (c) 2015 Chukong Technologies Inc. v0.5.6.7

Traceback (most recent call last):
  File "monolith.py", line 4327, in <module>
  File "monolith.py", line 4312, in main
  File "monolith.py", line 3507, in perform
  File "monolith.py", line 3515, in perform
  File "monolith.py", line 3979, in main
  File "monolith.py", line 3507, in perform
  File "monolith.py", line 3515, in perform
  File "monolith.py", line 4195, in cmd_import
  File "monolith.py", line 3949, in load_projects
  File "monolith.py", line 3666, in load_xcode_project
  File "monolith.py", line 2161, in initialize
  File "/usr/lib/python2.7/subprocess.py", line 710, in __init__
    errread, errwrite)
  File "/usr/lib/python2.7/subprocess.py", line 1327, in     _execute_child
    raise child_exception
OSError: [Errno 2] Arquivo ou diretório não encontrado

That same mistake happened while testing the sdkbox with the version 3.6 of cocos2dx, then updated because I thought it was an error in the installation sdkbox (because before 3.7 it was not bundled with the framework) or something with version 3.6. After I updated the error persists. I already asked uncle google and nothing.

I didn’t touch anything; what I did was install version 3.7.1 through setup.py, then created a project from scratch, then copied my source files that were from the other project, and tried to import the plugin, but gives this error. The project is beautiful, builds the executables quiet, but I can not use the sdkbox. Someone knows what’s wrong?

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