Unity error "Animator"

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I was playing a game and this problem appeared:

Asset 'Playerac': Transition in state 'Anystate' doesn’t have an Exit Time or any condition, Transition will be Ignored

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You need to create a condition for it to change state for Death animation.

That is, you a fixed time has exit time no inspector or you should criar um parâmetro and set it up for that transition, can be a booleano or a trigger. I believe the create parameter button is covered by your console in this screenshoot.

Here’s a video about setting up animations from the player https://youtu.be/fotMn6x7aoU

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