0
I was making a shooting game Nightmare from Unity traningday appeared that mistake
the code is this
using UnityEngine;
using System.Collections;
public class CameraFollow : MonoBehaviour
{
public Transform target; // The position that that camera will be following.
public float smoothing = 5f; // The speed with which the camera will be following.
Vector3 offset; // The initial offset from the target.
void Start ()
{
// Calculate the initial offset.
offset = transform.position - target.position;
}
void FixedUpdate ()
{
// Create a postion the camera is aiming for based on the offset from the target.
Vector3 targetCamPos = target.position + offset;
// Smoothly interpolate between the camera's current position and it's target position.
transform.position = Vector3.Lerp (transform.position, targetCamPos, smoothing * Time.deltaTime);
}
}
Have you tried instantiating the variable? 'public Vector3 offset;'
– Danilo Pádua
I’m new with c# and I don’t know how to instantiate
– Daniel Correa Santos
According to the error message, the problem is occurring on line 27 of the class source file *Enemymovement. Please put the source code of this class also in the question, @Danielcorreasantos, and if possible also highlight to us which is the line 27, why here in Stackoverflow the lines of code are not listed.
– Ulysses Alves