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Well, it’s a simple project, a "website" which accesses the web cam, captures the image and sends it to a server.
I was able to implement the web cam with the following HTML5 javascript code:
<html>
    <head>
        <meta charset="utf-8">
        <meta content="stuff, to, help, search, engines, not" name="keywords">
        <meta content="What this page is about." name="description">
        <meta content="Web Cam" name="title">
        <title>Web Cam</title>
<style>
            #container {
                margin: 0px auto;
                width: 500px;
                height: 375px;
                border: 10px #333 solid;
            }
            #videoElement {
                width: 500px;
                height: 375px;
                background-color: #666;
            }
        </style>
    </head>
<body>
    <button id="snap">Snap Photo</button>
    <div id="container">
        <video autoplay="true" id="videoElement">
        </video>
    </div>
    <script>
        var video = document.querySelector("#videoElement");
        navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia || navigator.oGetUserMedia;
        if (navigator.getUserMedia) {
            navigator.getUserMedia({video: true}, handleVideo, videoError);
        }
        function handleVideo(stream) {
            video.src = window.URL.createObjectURL(stream);
        }
        function videoError(e) {
            // do something
        }
    </script>
    <script>// Put event listeners into place
        window.addEventListener("DOMContentLoaded", function () {
            // Grab elements, create settings, etc.
            var canvas = document.getElementById("canvas"),
                    context = canvas.getContext("2d"),
                    video = document.getElementById("video"),
                    videoObj = {"video": true},
            errBack = function (error) {
                console.log("Video capture error: ", error.code);
            };
            // Put video listeners into place
            if (navigator.getUserMedia) { // Standard
                navigator.getUserMedia(videoObj, function (stream) {
                    video.src = stream;
                    video.play();
                }, errBack);
            } else if (navigator.webkitGetUserMedia) { // WebKit-prefixed
                navigator.webkitGetUserMedia(videoObj, function (stream) {
                    video.src = window.webkitURL.createObjectURL(stream);
                    video.play();
                }, errBack);
            }
            else if (navigator.mozGetUserMedia) { // Firefox-prefixed
                navigator.mozGetUserMedia(videoObj, function (stream) {
                    video.src = window.URL.createObjectURL(stream);
                    video.play();
                }, errBack);
            }
        }, false);</script>
</body>
</html>
My current problem is about how to put this background image and adjust the camera so that it is this size 3x4 and that when pressing a button it takes the photo and leaves it static in place of the badge.
The part of uploading the photo to a Servlet and so on, I can do but that initial part is very difficult for me.

Your problem is not the same as the title "Place webcam image inside a static img", your problem is with the image overlay, make a title that matches the problem.
– Guilherme Nascimento
Thank you very much!
– paccamicio
paccamicio can’t understand where your html image is
– Guilherme Nascimento
Oops, I deleted it from the code, it was in a <div> but it just didn’t work, I tried all the <div> overlay etc..
– paccamicio