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Nils , or someone who knows how to answer me, there are several errors here in my tab of the console , I’m new in this area and this talking about errors with ) ] } and basic programming things! please help me to solve this ! I need a lot.
This is the video Concerning such a C Script#.
and I’ll also send you all the script that I have here .
using UnityEngine;
using System; //Atributo serializable - como aparecem as variaveis no inspector e no editor
using System.Collections.Generic; //usar Lists.
using Random = UnityEngine.Random; //Gerar numeros aleatorios
public class BoardManager : MonoBehaviour {
[Serializable]
public class Count
{
public int minimum;
public int maximum;
public Count (int min, int max)
{
minimum = min;
maximum = max;
}
}
public int columns = 8; //Quantidade de Colunas do Tabuleiro
public int rows = 8; //linhas no tabuleiro
public Count wallCount = new Count (5,9); //Quantidade aleatoria de numeros internos
public Count foodCount = new Count (1,5); //Quantidade aleatoria de comida(Nao irei Utilizar)
public GameObject exit;
public GameObject[] floorTiles; //Chao
public GameObject[] WallTile; //Muros
public GameObject[] foodTiles; //Comidas
public GameObject[] enemyTile; //inimigos
public GameObject[] outerWallsTiles; //Muros Externos
private Transform boardHolder; //Variavel para pendurar todo mundo do tabuleiro
private List <Vector3> gridPosition = new List<Vector3>(); //Lista de Possiveis Posiçoes para os tiles
//Limpar lista do grid e preparar para garar um novo tabuleiro
void initialiseList()
{
//Limpa as posiçoes
gridPosition.Clear ();
//loop para navegar as colunas
for (int x = 1; x < columns -1; x++)
{
for(int y = 1; y<rows-1;y++)
{
gridPosition.Add(new Vector3(x,y,0f));
}
}
}
//configurar background e muros externos
void BoardSetup()
{
//inicializa o tabuleiro e atribiu seu transform
boardHolder = new GameObject ("Board").transform;
for(int x = -1, x < columns + 1;x++);
for(int y = -1, y < columns + 1;y++);
//Pegar tile aleatorio para fazer parte do chao
GameObject toInstatiate = floorTiles[Random.Range(0,floorTiles.Length)];
//verificar se e muro externo
if( x == -1 || y == -1 || x == columns || y == rows );
{
toInstatiate = outerWallsTiles[Random.Range[0,outerWallsTiles.Length]];
GameObject instance = Instantiate(toInstatiate, new Vector3(x,y,0f),Quaternion.identity)as GameObject;
instance.transform.SetParent (boardHolder);
}
}
//Rertorna um valor aleatorio da nossa gridposition
Vector3 RandomPosition()
{
int randomIndex = Random.Range (0, gridPosition.Count);
Vector3 randomPosition = gridPosition [randomIndex];
gridPosition.RemoveAt (randomIndex);
return randomPosition;
}
//pega o array de objetos que passar, junto com o valor minimo e maximo que voce vai adicionar daaquele numero de objeto.
LayoutObjectAtRandom[GameObject tileArray, int minimum, int maximum]
{
int objectCount = Random.Range (minimum, maximum);
for (int i = 0; i < objectCount; i++)
{
Vector3 randomPosition = RandomPosition ();
GameObject tileChoice = tileArray[Random.Range(0, tileArray.Length)];
Instantiate(tileChoice, randomPosition,Quaternion.identity);
}
}
public void SetupScene(int level)
{
//colocou os quadradinhos do tabuleiro
BoardSetup ();
//inicializou o grid
initialiseList ();
//instanciar um numero aleatorio de muros internos
LayoutObjectAtRandom(WallTile wallCount.minimum, wallCount.maximum);
//instanciar um numero aleatorio de comidas
LayoutObjectAtRandom (foodTiles, foodCount.minimum, foodCount.maximum);
//instanciar o numero decimal inimigos baseado No level
int enemyCount = (int)Mathf.Log(level, 2f);
LayoutObjectAtRandom (enemyTile, enemyCount, enemyCount);
//instanciar a saida
Instantiate (exit, new Vector3 (columns-1,rows-1,0f),Quaternion.identity);
}
}
// Use this for initialization
void Start () {
}
I hope Your Reply . Thank you in advance.