1
Good night. I’m following a tutorial of a game and when I run it works, but soon hangs and appears this error: "'Player' Animationevent 'Restartlevel' has no receiver! Are you Missing a Component?" , the only difference you have of my game and the tutorial, is that in my appears this entity ENTRY and the tutorial does not appear. I’ve been researching and it seems to be something related to the animation of the player, but I can not identify the error. If anyone knows the answer, please tell me.
Your question is practically the same of this other one here. Although you have put more details, still missing information for someone to help you. What is the tutorial? And the code where you run the animations, how are you? If you share your project (or a minimum example that reproduces the problem), it is much easier for someone to have an interest in testing and helping you.
– Luiz Vieira
But knowing that this is something involving animation (in the other question could not know this), a more detailed search in Google returned this thread in the Unity forum. But without seeing your code you can not give any suggestion in this sense.
– Luiz Vieira
Ah, the
Entry
indicates what is the default state of the animation when the object is created/initialized. It seems strange that the machine of animation states of its object already begins in the state of "death" (Death
). Maybe the little arrow ofEntry
should be directed to the stateIdle
, no? I don’t know if the problem also stems from this, but worth the test.– Luiz Vieira