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using UnityEngine;
using System.Collections;
public class SelecteArma : MonoBehaviour {
public bool Equipamento = true;
void Start () {
}
void Update () {
if (Input.GetKeyDown ("1")) {
selecionarArma (0);
}
if (Input.GetKeyDown ("2")) {
selecionarArma (1);
}
}
public void selecionarArma (int index){
for (var i = 0; i<transform.childCount; i++) {
if (i == index)
transform.GetChild (i).gameObject.SetActiveRecursively (false);
else
transform.GetChild (i).gameObject.SetActiveRecursively (true);
}
}
}