Navmesh Asset format has changed. Please rebake the Navmesh data

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I tried to turn the game into an executable using the following path: File/Build Settings/Pc,Mac../Build and Run. I tried several different ways and have the same problem: Enemies do not appear.

Gives the following error (also visible in the image):

Navmesh Asset format has changed. Please rebake the Navmesh data

Error que aparece logo apos o executavel

1 answer

-1

This is an error that happens when you migrate to version 5 of Unity from an old project. It has nothing to do with path or executable

NavMesh asset format has changed. Please rebake the NavMesh data - recommend changing the name of the problem to this.

You will have to give another Bake in Navigation, for this do:

  1. Select your Enviroment in Hierarchy, and click on Static to uncheck(in Inspector), click again to mark and choose to apply on all children. Navigation only works for static things.

  2. Now go to the Navigation Windows>>>Navigation, he takes the inspector’s side, and gives a Bake again. You’ll know you’re right when the whole floor is in the shade of blue as this video.

https://www.youtube.com/watch?v=wRC13neEWZ0&list=PLa2bQ5uCFWA1RNqmaQIAWiq5HiWUGATyC

  • Dude, I did all this, I varied your tip, I changed until the login where the pets are born, I left put other objects like Static and nothing, keeps giving the same error. Pets are born, in some places, but they don’t move.

  • The Navigation configuration should be the same, just mark all enviroment with Static should work. Any more error messages appear after that? Give play and see what’s happening on the console.

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