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I’m following the Nils videos on Youtube. After creating a project on Unity, how do I make an installer/. EXE for it? To run on Android, Windows, and others.
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I’m following the Nils videos on Youtube. After creating a project on Unity, how do I make an installer/. EXE for it? To run on Android, Windows, and others.
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Updated to Unity 5.0.0.
To export your program/game made in Unity you first need to define the target platform, because depending on the platform you will need some added files, or developer accounts to be able to run it.
In addition you will need to configure "Player" - which is actually a menu with your game settings.
TL;DR(video on youtube) - http://youtu.be/gK93-LGPp-c
Go on Edit > Project Sttings > Player
, according to the following figure.
In Inspector will appear some details for you to configure, the important thing is to set what is standard for all.
Default settings:
The others will depend on where you want to export.
Go on File > Buid Settings
or Ctrl+Shift+B
(cmd+Shif+b on mac)
Make sure all the scenes in your game are in Scenes in Build
Unity exports by default to these formats, without needing anything else.
You just have to choose:
More details http://docs.unity3d.com/Manual/class-PlayerSettingsStandalone.html
First you need to have the Android SDK installed on your computer. If you don’t know what this is, you’re in the wrong place and shouldn’t be playing games for it (ha-ha). Joking aside, visit the official website of android developer: http://developer.android.com/sdk/
Search for other downloads option ("Other Download Options" last time I stopped).
And download the version for your operating system that corresponds to SDK Tools Only
After installed, open Unity. Click Edit > Preferences...
. Choosing External Tools
, and in Android SDK Location
Choose where you installed it.
Now go to Build Settings and choose Android as a platform option.
Note: When you have compile and do not appear the progress bar is a sign that something happened wrong.
More details http://docs.unity3d.com/Manual/android-GettingStarted.html
One of the most boring to export.
You will need to have an account of apple developer, meet the requirements to install the iOS SDK (generally install iTunes and update the system). Do not use beta version, always go on the latest most stable.
Follow the step-by-step apple development portal to set up everything it asks you to - add people, devices, certificates, install other things... until the answer to that mode is so boring to write.
Depending on what you do it will take a lot more or just a lot of work, like adding in-app purchases, library calls, and so on.
Remembering that projects are generated in Xcode, and then you need to join some settings like fps locks of iOS devices.
More information http://docs.unity3d.com/Manual/iphone-GettingStarted.html
Video to test your game (works for android too) https://youtu.be/BXHd-67Q98w
ALL OVER : I need to join the links and materials for each case because it will take a while, but what you have so far already answers the initial question.
Uoo! But that’s a great explanation, at first it will only "serve" when I can finish my idea/ project. but anyway I will finish understanding this part ... Studying a lot (...) :]. Gracias! @Nils
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The extent .exe is recognized only by Windows versions. Other operating systems work with other extensions(Android with .apk, and so on).
You need to compile your project for each platform where you want to run it.
Unity’s own documentation talks about this: Platform Specific(Go expanding the menus).
Good luck.
Grateful brother, thanks for the Force!
@Nils - My question was already answered but I was giving a studied, and came to me a doubt, I did not see the option of "Export" to (Java). jar, probably because the program does not have this function, but in case I want to "export" to . jar what I should do ?!
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Hi Pablo, I edited your question to stay more in the format of the site ok? Here we do not ask directly to another user, anyone can answer. And with the right tag ([tag:Unity-3d]), it’s very likely that Nils will see and respond. Now just wait for an answer, good luck!
– bfavaretto
In the case
.exe
(or.msi
) would be on Windows for Desktop, Android would be the.apk
. I’ve never worked with Unity-3d, but I believe I need theAndroid Studio
, iOS will need theXCode
(only Macs) and WindowsVisual Studio
.– Guilherme Nascimento
I can complement someone’s answer? Guilherme Nascimento and Dolbycpp already answered a part. But it would be good to show how it does. First you have to go to File>>>Buildsettings (Ctrl+shift+b - replace Ctrl with command on mac). It will appear here http://i.imgur.com/Jfrtktd.png Choose the platform you want to build the game, in the case of android and Ios is as Guilherme said, in the case of exe you have no problem if you are developing directly in windows. For more details see the information on the link that Dolbycpp posted. (and have the page translated if the language is a problem).
– Nils
Hi @Nils. You could edit someone’s answer, but I think it makes more sense for you to give an additional answer of your own. :)
– Luiz Vieira
The more answers, the better. As long as one is not a copy of the other in all its details, as sometimes happens :) But if you have something else to say, you deserve an answer even if only to complement. Who knows she gets so good that she ends up being accepted as the best.
– Maniero
Now I understand. Thank you for LINK @Dolbycpp will help a lot, Thank you all for helping to clear my doubt! :)
– Pablo Marques
My question was already answered but I was giving a studied, and came to me a doubt, I did not see the option of "Export" to (Java). jar, probably because the program does not have this function, but in case I want to "export" to . jar what I should do ?!
– Pablo Marques