-3
my code is
public class Game extends Canvas implements Runnable,KeyListener{
private static final long serialVersionUID = 1L;
public static JFrame frame;
private Thread thread;
private boolean isRunning = true;
private final int WIDTH = 240;
private final int HEIGHT = 160;
private final int SCALE = 3;
private BufferedImage image;
private Player player;
public List<Entity> entities;
public Spritesheet spritesheet;
public Game(){
addKeyListener(this);
setPreferredSize(new Dimension(WIDTH*SCALE,HEIGHT*SCALE));
initFrame();
//inicializando Objetos
image = new BufferedImage(WIDTH*SCALE,HEIGHT*SCALE,BufferedImage.TYPE_INT_RGB);
entities = new ArrayList<Entity>();
spritesheet = new Spritesheet("/spritesheet.png");
Player player = new Player(0,0,16,16,spritesheet.getSprite(32, 0, 16, 16));
entities.add(player);
}
public void initFrame(){
frame = new JFrame("Game");
frame.add(this);
frame.setResizable(false);
frame.pack();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
}
public synchronized void start(){
thread = new Thread(this);
isRunning = true;
thread.start();
}
public synchronized void stop(){
}
public static void main(String args[]) {
Game game = new Game();
game.start();
}
public void tick() {
for(int i = 0 ; i < entities.size(); i++) {
Entity e = entities.get(i);
if(e instanceof Player){
//estou dando tick no player
}
e.tick();
}
}
public void render(){
BufferStrategy bs = this.getBufferStrategy();
if(bs == null){
this.createBufferStrategy(3);
return;
}
Graphics g = image.getGraphics();
g.setColor(new Color(10,10,10));
g.fillRect(0, 0,WIDTH*SCALE,HEIGHT*SCALE);
/*Renderização do jogo*/
for(int i = 0 ; i < entities.size(); i++) {
Entity e = entities.get(i);
e.render(g);
}
/***/
g.dispose();
g = bs.getDrawGraphics();
g.drawImage(image,0,0,WIDTH*SCALE,HEIGHT*SCALE,null);
bs.show();
}
public void run(){
long lastTime = System.nanoTime();
double amountOfTicks = 60.0;
double ns = 1000000000 / amountOfTicks;
double delta = 0;
int frames = 0;
double timer = System.currentTimeMillis();
while(isRunning){
long now = System.nanoTime();
delta += (now - lastTime) / ns;
lastTime = now;
if(delta >= 1){
tick();
render();
frames++;
delta--;
}
if(System.currentTimeMillis() - timer >= 1000){
System.out.println("FPS:"+frames);
frames = 0;
timer+=1000;
}
}
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyPressed(KeyEvent e) {
if(e.getKeyCode() == KeyEvent.VK_RIGHT || e.getKeyCode() == KeyEvent.VK_D){
player.right=true;
}else if(e.getKeyCode() == KeyEvent.VK_LEFT || e.getKeyCode() == KeyEvent.VK_A){
}
if(e.getKeyCode() == KeyEvent.VK_UP || e.getKeyCode() == KeyEvent.VK_W) {
}else if(e.getKeyCode() == KeyEvent.VK_DOWN || e.getKeyCode() == KeyEvent.VK_S) {
}
}
@Override
public void keyReleased(KeyEvent e) {
}
}
the player does not answer/recognize the right what I should do?
errors: Exception in thread "AWT-Eventqueue-0" java.lang.Nullpointerexception at.Redstar_games.main.Game.keyPressed(Game.java:143) at java.desktop/java.awt.Component.processKeyEvent(Component.java:6590) at java.desktop/java.awt.Component.processEvent(Component.java:6409) at java.desktop/java.awt.Component.dispatchEventImpl(Component.java:5008) at java.desktop/java.awt.Component.dispatchEvent(Component.java:4840) at java.desktop/java.awt.Keyboardfocusmanager.redispatchEvent(Keyboardfocusmanager.java:1950) at java.desktop/java.awt.Defaultkeyboardfocusmanager.dispatchKeyEvent(Defaultkeyboardfocusmanager.java:871) at java.desktop/java.awt.Defaultkeyboardfocusmanager.preDispatchKeyEvent(Defaultkeyboardfocusmanager.java:1140) at java.desktop/java.awt.Defaultkeyboardfocusmanager.typeAheadAssertions(Defaultkeyboardfocusmanager.java:1010) at java.desktop/java.awt.Defaultkeyboardfocusmanager.dispatchEvent(Defaultkeyboardfocusmanager.java:836) at java.desktop/java.awt.Component.dispatchEventImpl(Component.java:4889) at java.desktop/java.awt.Component.dispatchEvent(Component.java:4840) at java.desktop/java.awt.Eventqueue.dispatchEventImpl(Eventqueue.java:772) at java.desktop/java.awt.Eventqueue$4.run(Eventqueue.java:721) at java.desktop/java.awt.Eventqueue$4.run(Eventqueue.java:715) at java.base/java.security.Accesscontroller.doPrivileged(Native Method) java.base/java.security.Protectiondomain$Javasecurityaccessimpl.doIntersectionPrivilege(Protectiondomain.java:85) java.base/java.security.Protectiondomain$Javasecurityaccessimpl.doIntersectionPrivilege(Protectiondomain.java:95) at java.desktop/java.awt.Eventqueue$5.run(Eventqueue.java:745) at java.desktop/java.awt.Eventqueue$5.run(Eventqueue.java:743) at java.base/java.security.Accesscontroller.doPrivileged(Native Method) java.base/java.security.Protectiondomain$Javasecurityaccessimpl.doIntersectionPrivilege(Protectiondomain.java:85) at java.desktop/java.awt.Eventqueue.dispatchEvent(Eventqueue.java:742) at java.desktop/java.awt.Eventdispatchthread.pumpOneEventForFilters(Eventdispatchthread.java:203) at java.desktop/java.awt.Eventdispatchthread.pumpEventsForFilter(Eventdispatchthread.java:124) at java.desktop/java.awt.Eventdispatchthread.pumpEventsForHierarchy(Eventdispatchthread.java:113) at java.desktop/java.awt.Eventdispatchthread.pumpEvents(Eventdispatchthread.java:109) at java.desktop/java.awt.Eventdispatchthread.pumpEvents(Eventdispatchthread.java:101) at java.desktop/java.awt.Eventdispatchthread.run(Eventdispatchthread.java:90)