From 8 bits to 8 bits form a byte, each byte in extended ASCII encoding is shown as a character (or in some other encoding; the number of bits representing the character may vary).
Or trying to explain it better:
The notebook was designed to handle text. Text on the computer is displayed by taking bits in groups of 7, 8 or more and displaying a character instead, this character is defined in a table, for example a ascii table, if this encoding was used.
Files . txt are also saved as bits.
To see the bits you need a hexadecimal editor (Hex editor) and know how to handle numbers on hexadecimal basis (i.e., base 16). Or find a binary editor, but as the 8-bit groups are easy to see in base 8 (octal) or 16 the hexadecimal editors do well.
The basis that we learned in school is base 10, the 16 is similar only with the addition of the letters A (10), B (11), C (12), D (13), E (14) and F (15). Operations sum, subtraction etc. also have specific way of doing.
Do not edit a . exe in a text editor because it truncates and corrupts the original file when it is loaded and saved over it.
You can play in a hex editor to stir in a few bytes that you know what are, for example small texts mixed to code, or then edit a binary file (for example one that stores your save state of a computer game) and fiddle with the number of points, powers, etc.
If you know your character has 138 life points, you go to the Hex editor and find where the 8A value is (which is 138 in hexadecimal, you can see this in the Windows calculator in programmer mode) and change it to FF. Changed at the right place, your character gets 255 life points :D
There are programs that help do that.
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– Maniero