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The question is : implement a type of Tbaralho dice to represent a pile of cards. Your data type should store the cards in the deck and the amount of cards present. Consider that the maximum size of a deck is limited by the main memory (you must use allocation dynamics) and should grow by 10 elements (see function in C realloc1, will not be allowed the use of chaining). Use one-dimensional arrays (vectors) to implement ADT.
I can dynamically allocate one struct within another struct ?
typedef struct carta{
char naip;
int num;
} TCarta;
typedef struct baralho{
TCarta *vet_carta;
int qtd_carta;
} TBaralho; //baralho
void inicializar (TBaralho *pBaralho)
{
pBaralho = (TBaralho*) malloc(10*sizeof(TBaralho));
pBaralho->qtd_carta=0;
}
Yes, in the same way as for pBaralho. For example: pCarta = (Tcarta*) malloc(10sizeof(Tcarta)); or pBaralho[i]. vet_carta = (Tcarta) malloc(10*sizeof(Tcarta));
– anonimo
The tip was very good, while I sent this post I was testing and getting.
– Douglas Fonseca

if (pBaralho->qtd_carta==52 && pBaralho->vet_carta[pos]=NULL)
 {
 return 0;
 }

How do I test if a struct vector at position X is empty ? That way I put it didn’t work =/– Douglas Fonseca