1
I have this script:
var startValue = '0.00000001',
stopPercentage = 0.000001,
maxWait = 800,
stopped = false,
stopBefore = 1;
var $loButton = $('#double_your_btc_bet_lo_button'),
$hiButton = $('#double_your_btc_bet_hi_button');
function multiply(){
var current = $('#double_your_btc_stake').val();
var multiply = (current * 1.70).toFixed(8);
$('#double_your_btc_stake').val(multiply);
}
function getRandomWait(){
var wait = Math.floor(Math.random() * maxWait ) + 120;
console.log('Waiting for ' + wait + 'ms before next bet.');
return wait ;
}
function startGame(){
console.log('Game started!');
reset();
$loButton.trigger('click');
}
function stopGame(){
console.log('Game will stop soon! Let me finish.');
stopped = true;
}
function reset(){
$('#double_your_btc_stake').val(startValue);
}
function deexponentize(number){
return number * 10000000;
}
function iHaveEnoughMoni(){
var balance = deexponentize(parseFloat($('#balance').text()));
var current = deexponentize($('#double_your_btc_stake').val());
return ((balance)*2/100) * (current*2) > stopPercentage/100;
}
function stopBeforeRedirect(){
var minutes = parseInt($('title').text());
if( minutes < stopBefore ){
console.log('Approaching redirect! Stop the game so we don\'t get redirected while loosing.');
stopGame();
return true;
}
return false;
}
$('#double_your_btc_bet_lose').unbind();
$('#double_your_btc_bet_win').unbind();
Loser
$('#double_your_btc_bet_lose').bind("DOMSubtreeModified",function(event){
if( $(event.currentTarget).is(':contains("lose")') ){
console.log('You LOST! Multiplying your bet and betting again.');
multiply();
setTimeout(function(){
$loButton.trigger('click');
}, getRandomWait());
}
});
Winner
$('#double_your_btc_bet_win').bind("DOMSubtreeModified",function(event){
if( $(event.currentTarget).is(':contains("win")') ){
if( stopBeforeRedirect()){
return;
}
if( iHaveEnoughMoni()){
console.log('You WON! But don\'t be greedy. Restarting!');
reset();
if( stopped ){
stopped = false;
return false;
}
} else {
console.log('You WON! Betting again');
}
setTimeout(function(){
$loButton.trigger('click');
}, getRandomWait());
}
});
startGame()
I want to add new functions to it like:
A contact of defeat
When losing "x" over and over (operator-defined) use the function
multiply();
After using this function and win returned with the function
startValue
and enter the loop again.
I kind of have an idea how to do it but I don’t know how to make it work 'Cause that’s what I did in the job Loser.
derrota=0;
$('#double_your_btc_bet_lose').bind("DOMSubtreeModified",function(event){
if( $(event.currentTarget).is(':contains("lose")') )
console.log(derrota + "derrota");
derrota++;
setTimeout(function(){
$loButton.trigger('click');
}, getRandomWait());
if(derrota >= 10)
{
{
console.log('You LOST! Multiplying your bet and betting again.');
multiply();
setTimeout(function(){
$loButton.trigger('click');
}, getRandomWait());
}
}
});
But it doesn’t seem to be enough!