1
How to calculate a matrix of 3D points that form a 3D cylinder and draw the cylinder using 2D lines (connecting the points of the Matrix and forming a mesh of the representation of the 3D object)?
Cylinder::Cylinder(int r, int h, Point *c):Solid(c) {
this->r = r;
this->h = h;
float x, y, z;
float step = 0.628;
maxL = 0;
maxC = 0;
float auxH = h/2, incH = h/5;
for (float a = 0.0; a <= 6.28; a +=step) {
vector<Point*> pointsM;
for (float t = -auxH; t < auxH; t += incH) {
x = r * cos(a) + c->getX();
y = r * sin(a) + c->getY();
z = t + c->getZ();
y += (incH / 2);
Point *p = new Point(x, y, z);
pointsM.push_back(p);
if (maxL == 0) {
maxC++; // o numero de colunas nao se altera na matriz
}
}
matrix.push_back(pointsM);
maxL++;
}
}
void Cylinder::draw(Canvas2D *canvas) {
canvas->color(1, 0, 0);
for (int l = 0; l < maxL - 1; l++) {
auto v = matrix.at(l);
auto v1 = matrix.at(l + 1);
for (int col = 0; col < maxC - 1; col++) {
auto p = v.at(col);
auto p1 = v.at(col + 1);
auto pp1 = v1.at(col);
auto pp2 = v1.at(col + 1);
canvas->line(p->getX2d(), p->getY2d(), p1->getX2d(), p1->getY2d());
canvas->line(p->getX2d(), p->getY2d(), pp1->getX2d(), pp1->getY2d());
canvas->line(p->getX2d(), p->getY2d(), pp2->getX2d(), pp2->getY2d());
}
}
}
Your question is not very clear, try to explain better the problem you are finding and present the code you have already written to try to solve.
– Leandro Angelo