1
I have a gameObject
with the script with all the information about the level, Xp and etc for the game. It is loaded into the scene Loader
, when I switch to the next scene, I don’t want to miss this gameObject
.
When I use the DontDestroyOnLoad
, instead of keeping the gameObject
and load it into the other scenes, the name of the scene Loader
changes pro in the name of gameObject
. And the gameObject
in the other scenes.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PlayerStatsController : MonoBehaviour {
public static PlayerStatsController instance;
public int xpMultly = 1;
public float xpFirstLevel = 100;
public float difficultFactor = 1.5f;
private float xpNextLevel;
// Use this for initialization
void Start () {
instance = this;
DontDestroyOnLoad(gameObject);
SceneManager.LoadScene("GamePlay");
}
}
This is very likely because of the delay that Unity uses between native and Managed, calls 'Dontdestroyonload' in Awake and the rest in 'start'.
– DiaDeTedio
Try using Dontdestoyonload in the Awake function, but still, where you have this script attached?
– Gabriel Gomes