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My object moves by the keys A,D,W,S. It moves 1 in 1. However, this position is not always round, and can vary from 1.5 to 1.900 and this hinders the collision. Is there a command to round positions?
1
My object moves by the keys A,D,W,S. It moves 1 in 1. However, this position is not always round, and can vary from 1.5 to 1.900 and this hinders the collision. Is there a command to round positions?
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Yes, there is the
Mathf.Round
. I didn’t answer because I don’t know if this solves your problem, because the question is not totally clear (what is a "position"? is a value of aVector3
that you use to do the translation? Why does it hinder the collision? The collision is manually made by you, or is Unity doing it? etc).– Luiz Vieira