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import pygame as pg
pg.init()
display_width = 1000
display_height = 600
color_black =(0,0,0)
color_white = (255,255,255)
color_red = (255,0,0)
#tamanho da imagem
sonic_width = 71
window = pg.display.set_mode((display_width,display_height))
pg.display.set_caption('PyRun')
clock = pg.time.Clock()
sonic_img = pg.image.load('sonic1.1.right.png')
moves the Sonic
def sonic(x,y):
window.blit(sonic_img,(x,y))
def game_loop():
x = (display_width * 0.15)
y = (display_height * 0.75)
x_change = 0
gameExit = False
while not gameExit:
for event in pg.event.get():
if event.type == pg.QUIT:
gameExit = True
if event.type == pg.KEYDOWN:
if event.key == pg.K_LEFT:
x_change = -5
if event.key == pg.K_RIGHT:
x_change = 5
if event.type == pg.KEYUP:
if event.key == pg.K_LEFT or event.key == pg.K_RIGHT:
x_change = 0
x += x_change
window.fill(color_white)
sonic(x,y)
pg.display.update()
clock.tick(60)
game_loop()
pg.quit()
quit()