2
Image as it should be:
Blurred image after deactivating first Canvas, and activate another Canvas:
I use two Canvas in the same Scene, one for the login, which starts enabled, another for the registration that starts disabled, and when the register button is clicked, it activates the Canvas record.
void TaskOnClick()
{
CanvasLogin.enabled = false;
LoginValue.text = "";
PasswordValue.text = "";
CanvasRegister.enabled = true;
}
But after the register button is clicked, the Canvas is blurred, the configuration of the two is identical, and a detail: any change in the fields/screen the Canvas is correctly rendered...
Canvas is configured to scale according to screen size:
Note:
The problem is not that Canvas is blurry, but that it is blurry after activating by command.
I’m not really into Unity, but try
Canvas.ForceUpdateCanvases
View the Unity documentation– lazyFox
@lazyFox I tried here now and also was not, to start thinking that this Unity ta bugadão heheh
– Raizant