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I’m creating a game where you apply a certain force to the block and it walks vertically and it has to stop at a certain point and I want to do this by AddForce
.
But on paper, I’m using the formula:
distancia = velocidade ao quadrado/(aceleração vezes coeficiente de atrito)
And the distance that the object travels gives a different value of this formula. I wanted to solve this problem.
Remarks:
- Drag set to 0(angle also).
- The speed of
Y
also varies when the block moves, even if in theAddForce
I’m asking only the positionX
. - I don’t know if it interferes either, but I put the block, on top of the plane, in the 2D position (10,-1) and when I start the game, it is pushed into position (-10,00008, -0,9850087)
The object is fired up or down ? This formula does not seem correct to me. To calculate position has the formula:
p = 0.5gt^2 + vt + p0
– Isac
Articuno: In this case the object is pushed right, and not thrown up (Vector2.right*force). And it does not have a formula without the time?
– Lucas Fernandes Afonso
Everything that is related to speed and acceleration is related to time. This is already part of the same laws of physics.
– Isac
Vlw gente =D, was that doubt I was having XD
– Lucas Fernandes Afonso