What Development Environments (IDE) for Android and IOS using Lua?

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I want to know what Development Environment options to develop applications for Android and IOS using the Lua language.

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The list is long.

To develop in Lua, you can check a very extensive, but not exhaustive, list on the moon-users. Follow the list if the link falls:

IDE’s that work with Lua through the use of plugins:

  • Eclipse
  • Emacs
  • Howl
  • Intellij IDEA
  • Visual Studio

IDE’s that work with Lua without requiring plugin:

Editors only:

  • Codemax
  • Scite
  • Textadept
  • Vim
  • Zeus for Windows

I left out thirteen IDE’s that have not received updates for a long time.

As you can see, there are more options than you have teeth. We cannot easily indicate one IDE or another - each has its own unique characteristics (I leave it to you to study them), and the only ways to find the one most suitable for your case are:

  • Test one by one, or;
  • Have enough knowledge about IDE features that you wouldn’t need to ask the question anyway.

I was going to put together a list of IDE’s for Android, but a quick search made me feel like the list might be even bigger than Lua’s IDE’s. But there are some better known. I will quote:

  • Eclipse
  • Android Studio
  • Visual Studio (especially if you use Xamarin)

Already for iOS, you have:

  • Xcode
  • Appcode
  • Code Runner
  • Visual Studio (again, especially with Xamarin)

Again, I believe if you look hard enough you’ll find material to last a lifetime.

The fact is that nowadays, for any commercially successful language, the programmer just doesn’t use an IDE that is convenient to him if he doesn’t want to.

  • @Rafaellemos for lay people a wine is just an alcoholic drink, but an oenologist is able to see a label and say "wood notes, suitable for meats, well-bodied, the best harvest is that of a certain year...". A layperson may look at the list and get scared, but a connoisseur will look up and say "this one has code-Folding, this one has syntactic highlight, the one comes with templates ready... This one doesn’t even have autocomplete... Ah! This integrates with version control natively and even has remote debugging!" etc, and will choose the one that is most appropriate for the project that will play.

  • @Rafaellemos you are in the right place and treading the right path. It turns out that certain things you only learn through experience. Even if you read or hear about these things, they won’t make sense until you’ve gotten your hands dirty.

  • @Danielomine is right. I don’t know where I got that item from the list. I searched again and I didn’t get any results, so I removed it from the post.

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For ios, I’ve used the Codea. It seems to be friendly, with a built-in game engine. For prototypes and in early stages for design evaluation, it can help.

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