Unreal Engine 4, Cry Engine or Unity for networking

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I need to choose between these 3 Engines in order to develop my game in 3D. The main point is that I need to connect the client to a server written in Scala with Akka through TCP. I saw that they all have their own solutions, but I would not like to use them. If not possible, what would be the best practice?

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    Hello. Your question is very wide, as possible answers should talk about the TCP communication characteristics of each of the Engines, about protocols available on your server in Scala, about the advantages and disadvantages of using the solutions/servers of each engine, etc. Perhaps it is better to choose one of the Engines, make a keyboard to evaluate its communication possibilities, and then post a more objective question.

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    If you’re playing this game by yourself, you’re gonna have a big job. Cryengine and Unreal Engine are very large and complex Engines, Unity is a little less. But it’s a very subjective question that you want. I recommend that you take a look at the documentation of each engine and evaluate it for yourself. I believe that no one is able to give the answer you expect to that question.

  • I’m not doing it alone. My game needs to create rooms for players up to 10 players, but all controlled by the server. It is from a waiting room that players are synchronized by the server and automatically join in a room.

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