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I’m trying to do some things in C using SDL and opengl, and at the time of drawing textures I can easily if you want only 1 object with texture but when trying to put a texture in the background and another for any object both textures are being rendered with the texture of the background, I wonder if anyone knows why and can help me with this.
code in https://codeshare.io/jogo_andrew:main. c .
I could give you an example of what it would look like ?
– Bionex