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I have four gameobjects on the screen (active) each with the same script, but renamed to not look exactly the same.
My problem is that when I call via touch one of them the other is who obeys the command. No logical sequence.
Simply one receives the commands of all and, when I destroy it, another receives the commands (of all also)
You can [Edit] your question and show how the code is?
– Jéf Bueno
Select the Gameobject and take a look at the inspector, see if the inspector is related to the correct script for the same object. Mals ai, I could not comment, I do not have enough score to comment.
– ISFO