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Good!
I am in charge of developing an Ipad application that runs swf files (with interactivity). Once Apple has shut down Flash support, I have to find a way to convert swf files into files that support interactivity, in an IOS environment.
You know how to help me?
Thank you guys!
as easy as converting swf to run on iphone I think you can not, but that made on falsh has the Adobe Air Voce writes on AS3 and it’s output for android and iphone
– Neuber Oliveira
Hello! The problem is not with loading the swf, by AS3. The problem is how to transfer swf files to the ipad if iTunes does not recognize them. Importing from the web is not solution.
– Pickabull
But what exactly does Voce intend to do, as Voce even said the iphone no longer supports flash, how does Voce intend to run oswf if it is no longer supported? For you to upload the application on the iphone as an app will only get after you generate an IPA from the adobeair
– Neuber Oliveira
Exactly. I’m sorry, but I didn’t express myself correctly: I developed an app (on Android and IOS) that is intended to show several . swf’s, like external files. It turns out that in the case of IOS, I don’t see how to play the swfs. Hence I need to convert them. I am currently studying the possibility of converting swf to . epub (with video and interactivity) and then loading them with AS3. See any solution to my problem? Thank you very much
– Pickabull
Eu desenvolvi uma app (em Android e IOS)
developed where? I’ve never used flash in my life, but a friend of mine has made several apps using adobeair (and also ADT as IDE), and compiles directly on mobile– Neuber Oliveira
if you have the source code, if you only have swfs, then I have no idea
– Neuber Oliveira
Fix: I developed FOR Android, with Adobe Air and Actionscript 3.0. This solution is not possible because each week comes out new swf’s, and the customer wants the player (application) to be separate from the resources. I make myself understood?
– Pickabull
Now it was clear, in this case there is no way not, only making the app download the Swfs when you have update, or Update the app every week, but apple takes to update so will always be 1 week late, ai não da.
– Neuber Oliveira
Locally there is no way? I have already considered the hypothesis of converting . swf to . epub and thus maintaining interactivity, but apparently, a . epub loaded in an application do not perform reliably.
– Pickabull
From what I understand Want to add new content after the app installed right? But without needing to update the app with new content is just that?
– Neuber Oliveira
Exactly. I wanted an app that you could add the new content externally, and the main app remained the same.
– Pickabull
So, and where will the user get this new content, think like this, he will have to, for example, as Oce said, download the swf and charge on the mobile via itunes? You do not agree that for the user it would be much easier to do this by the app?
– Neuber Oliveira
Friend, you’re right, but in this case I can not by higher indications, nor download the content (by app) or compile swf with the app. I have to load them via external file. ?
– Pickabull
I don’t know any other alternative, if Voce made the app for Ios knows very well how it is "locked/closed" for these things. It’s either the way apple wants it, or it’s gone. And if the aaple doesn’t accept swf by the itunes it’s hard.
– Neuber Oliveira
Maybe if Voce jailbreak on iphone might be able to, but I believe that forcing the user to do this to use the app is not feasible
– Neuber Oliveira
You are absolutely right, it is totally unfeasible and unreasonable. :)
– Pickabull