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Engine: Unity (5.4.3).
Scripting language used: C#
Setting: The game is divided into scenes, each scene composed of enemies and traps, each enemy composed of their weapons, and each of these elements composed of their respective variables.
Problem: Now, in the game swing stage, not to become a handmade work, modifying the parameters of each enemy and trap separately (or even through their respective prefabs)... I wish to do something like: "Centralize all variables in a database that I can easily update in batches"
Considerations:
- It needs to be in table format (csv,fdb,xlsx,sql);
- It needs to be "offline", like an Embedded mini-database;
- Could be "Assets" from Unity Asset Store who have had experiences of satisfactory use;
What have you tried?
– DiegoAugusto