"Bundle Identifier has not been setup correctly" while exporting game to Android

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I’m making a 2D game for Android (still learning) with Unity, but I had problems when I tried to export to see how the home screen would look on Android. Unity made that mistake:

Bundle Identifier has not been setup correctly

Please set the Bundle Identifier in the player Settings 'com.YourCompanyName.Ypurproductname'. The value must follow the Convention and can contain alphanumeric characters and underscore. Each segment must not start with a Numeric Character or underscore.

I tried to resolve updating the Android SDK because I thought files were missing, since when I export to other platforms like Windows and Linux works perfectly, but it didn’t work.

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I was looking for something about this mistake and I found a post in the Unity community itself. Summarizing what is said there:

  • Make sure that your Bundle Dentifier is valid (domain name style structure, alphanumeric characters only, and no level can start with number).
  • Set identifier in player settings (Edit > Project Settings > Player > Per-Platform Settings > Other Settings).

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