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I need a Prefab to stop spinning when it reaches 2 positive values in Y. In case it reaches 65º. My code is like this, only it’s not working.
 private float m_MaxYRotation = 65f;    
    private float m_MinYRotation = -65f;  
    private float velocity = 3;
    private void Update()   {
        var eulerRotation = transform.rotation.eulerAngles;
        eulerRotation.y = Camera.main.transform.eulerAngles.y;
        if (eulerRotation.y < 270)
            eulerRotation.y += 360;
       eulerRotation.y = Mathf.Clamp(eulerRotation.y, 180 + m_MinYRotation, 180 + m_MaxYRotation);
        transform.localEulerAngles = (Vector3.down * eulerRotation.y  * velocity);