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My character moves ('flies') following the mouse, but he is at all times turning sideways or upside down. Does anyone know how to solve this? (for him to remain standing, as is the Prite)?
When I change the Set Angle Toward to Set position (image below), the Player stops turning upside down, but then it keeps moving (following the mouse) very fast, ignoring the Behavior of Bullet (which is in the speed 40).
Behaviors that the Player has are: Boundtolayout + Bullet + Solid.
I’ve been trying to figure this out for two days, so I really appreciate it if someone can help me.
Hello. If you provide a link with a Complete Minimum Example, it would make it very easy for someone to help you. Otherwise, people will need to keep guessing the possible problem of your game.
– Luiz Vieira