3
I wonder how I can move an object in the opposite direction of the camera.
Example: When I move the camera to the right in any position (0.30.0), the object moves in the opposite direction (0.-30.0) to the left.
3
I wonder how I can move an object in the opposite direction of the camera.
Example: When I move the camera to the right in any position (0.30.0), the object moves in the opposite direction (0.-30.0) to the left.
2
I got it like this:
void Update ()
{
rot = Cardboard.SDK.HeadPose.Orientation;
transform.localEulerAngles = (Vector3.down * rot.eulerAngles.y);
}
Turning around the camera.
0
You must , first access the Camera. It has innumerable forms, judging that you already know how to do it ,you can do the following :
transform.rotation = Quaternion.Inverse(ObjCamera.transform.rotation);
For more information about the Quaternion Class(Rotation) : Quaternion
Thanks Rodrigo, I used this- Transform.rotation = Quaternion.Euler (Vector3.down * rot.eulerAngles.y); but I’m instantiating a Prefab with another rotation, and the movement is only applying to a single Prefab
you want all prefabs to move when the camera moves?
That, the prefabs then around the camera, making a circle, and I want everyone to turn in the opposite direction that the camera is.
Yes, but they must rotate around themselves, or around the camera?
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You want to do this programmatically whenever something moves the camera?
– Victor Stafusa
What you use to move, you just add in Transform.position ?
– Rodrigo Santiago
that, whenever the camera moves, the prefabs tb will move only in the opposite direction.
– Julia Chaves
I’m doing like this
var rot = Cardboard.SDK.HeadPose.Orientation;
transform.rotation = Quaternion.Euler (Vector3.down *rot.eulerAngles.y);
– Julia Chaves
But when you instantiate Prefab, it loses the rotation it had and gets on top of each other
– Julia Chaves