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I have two questions on In App Purchase...
First wanted to know what it would be like to hide the key64 that talks in the test application you have in Android Studio, because it is not recommended to leave in a String
in the same code.
The second is that in this case, I’m playing a game, and what I could buy would be the coins, but as it is offline, can after confirmed purchase, simply save on Shared Preferences
the new amount of coins?