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How to do in the Unity 3D read a arquivo txt line by line and store in a vector using C#.
Well, I managed to manipulate the arquivo .txt, however in Android it doesn’t work.
Follow the code I used.
int counter;
string line;
string[] teste = new string[10];
System.IO.StreamReader file;
file = new StreamReader("nome_do_arquivo.txt");
        while ((line = file.ReadLine()) != null)
        {
             teste[counter] = line;
             counter++;
        }
        file.Close(); 
This pc code solves my problem, however I need to Android, when compiling for Android that method doesn’t work, it’s like he didn’t take the .txt next to the Apk.
Another question, in the Unity 3D used C# for Android, how to manipulate txt files? 
With it you can read the file, and yes, you can use part of yours to popular power the array! I am without pc with Unity here to go helping in the tests!
– Junior Moreira