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I am working on a project developed in c/c++ where a server handles several connections, I do not have much experience in this language, I would like to know how I should proceed to add a SOCKET in a vector, to be able to access it then.
2
I am working on a project developed in c/c++ where a server handles several connections, I do not have much experience in this language, I would like to know how I should proceed to add a SOCKET in a vector, to be able to access it then.
2
You may be creating a data structure
/* Struct Client */
struct HYPNOS_STRUCT
{
SOCKET socket;
};
Then define a vector of structures with the structure created above.
const int MAX_CLIENTS = 50;
std::vector<HYPNOS_STRUCT> hypnos_client(MAX_CLIENTS);
So once you accept a new socket you may be accessing a position of your vector to add it!
SOCKET incoming = INVALID_SOCKET;
incoming = accept(server_socket, (struct sockaddr *)&client_info, &addrsize);
hypnos_client[i].socket = incoming;
Is there any advantage in using the struct
in relation to a SOCKET
or pointer to SOCKET
(std::vector<SOCKET*> sockets;
) straightforward?
i use the structure to manipulate various data that a client may have, for example Hostname, id, Username ai is already organized for that client at that vector position
@Rhayden Thank you very much!
/the need, we are there! :)
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c/c++ is not a language. Either 'and C or 'and C++. Although similar, each language has its own particularities (which may not function properly in the other language)
– pmg