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The game will be fighting between pairs of characters.
Classes that are required to implement the following: Personagem
(abstract class) -> Orc
/ Humanos
(interfaces) -> Arqueiro
(Human) / Ogro
(Orc).
In short, it has an abstract class Personagens
, below it two interface classes (Humano
and Orc
) and below these classes as the classes Arqueiro
, and two others that are Humanos
and Ogros
and two others that are Orc
.
In the statement you have the attributes for each character type and the values for that.
The attributes I must define them in the abstract class Personagem
or in each character’s referenced interface? Remembering that each character type has different attributes.
Unstated asks to create two 100 position vectors, one vector for each type (Orc
and Humano
). Can I create interface vectors? If so, how to access objects?
Right, I understood what you meant. Maybe I got a little confused even. I’ll put pictures of the statement to be clearer. Thank you!
– Alexsander da Silva
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