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So following as I said in the title I am creates a flap Bird , I have not yet implemented physics and the tubes however my problem is being with his animation , What’s happening is that it only animates the bird when I hover on the screen and I have no idea what’s going on. Noting that I am still beginner in programming can be a silly mistake.
import pygame
import neat
import time
import os
import random
WIN_WIDTH = 500
WIN_HEIGTH = 800
BIRD_IMG = [pygame.transform.scale2x(pygame.image.load(os.path.join('imgs','bird1.png'))),pygame.transform.scale2x(pygame.image.load(os.path.join('imgs','bird2.png'))),pygame.transform.scale2x(pygame.image.load(os.path.join('imgs','bird3.png')))]
PIPE_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join('imgs','pipe.png')))
BASE_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join('imgs','base.png')))
BG_IMG = pygame.transform.scale2x(pygame.image.load(os.path.join('imgs','bg.png')))
class Bird:
IMGS = BIRD_IMG
MAX_RATATION = 25
ROT_VEL = 20
ANIMATION_TIME = 5
def __init__(self, x, y):
self.x = x
self.y = y
self.tilt = 0
self.tick_count = 0
self.vel = 0
self.height = self.y
self.img_count = 0
self.img = self.IMGS[0]
def Jump(self):
self.vel = -10.5
self.tick_count = 0
self.height = self.y
def move(self):
self.tick_count += 1
d = self.vel*self.tick_count + 1.5*self.tick_count**2
if d >= 16:
d = 16
if d < 0:
d -= 2
self.y = self.y + d
if d < 0 or self.y < self.height + 50:
if self.tilt < self.MAX_RATATION:
self.tilt = self.MAX_RATATION
else:
if self.tilt > -90:
self.tilt -= self.ROT_VEL
def draw(self,win):
self.img_count += 1
if self.img_count < self.ANIMATION_TIME:
self.img = self.IMGS[0]
elif self.img_count < self.ANIMATION_TIME*2:
self.img = self.IMGS[1]
elif self.img_count < self.ANIMATION_TIME*3:
self.img = self.IMGS[2]
elif self.img_count < self.ANIMATION_TIME*4:
self.img = self.IMGS[1]
elif self.img_count == self.ANIMATION_TIME*4 + 1:
self.img = self.IMGS[0]
self.img_count = 0
if self.tilt <= -80:
self.img = self.IMGS[1]
self.img_count = self.ANIMATION_TIME*2
rotated_image = pygame.transform.rotate(self.img, self.tilt)
bew_rect = rotated_image.get_rect(center=self.img.get_rect(topleft= (self.x, self.y)).center)
win.blit(rotated_image, bew_rect.topleft)
def get_mask(self):
return pygame.mask.from_surface(self.img)
def draw_window(win, bird):
win.blit(BG_IMG,(0,0))
bird.draw(win)
pygame.display.update()
def main():
bird = Bird(200,200)
win = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGTH))
clock = pygame.time.Clock()
run = True
while run:
clock.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = false
bird.move()
draw_window(win,bird)
pygame.quit()
quit()
main()
I updated the answer as per @jsbueno’s tip!
– Gustavo Sampaio