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Hello. I am doing a school project and am following the tutorial of Unity Multiplayer Netorking. Everything worked correctly, but the tutorial teaches to have a player and a host, both with a "character" that moves independently of each other. What I need to do is the "character" of each of them have synchronized movements. For example if I move one of them to the side, I need the other player’s character to also move to the side. Does anyone know how I can do this?
The tutorial I followed to do is this: https://unity3d.com/pt/learn/tutorials/s/multiplayer-networking