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I’m making a car shop system in the Unity engine, and I need a method to activate a type of contour in the selected car. However, I need the contour of the other cars to deactivate automatically. The script I already have is this:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CarShop : MonoBehaviour {
    public string carroSelected;
    public Text velMaxima;
    public Text Acele;
    public Text cambio;
    public Text Motor;
    public GameObject capContorno;
    public GameObject copContorno;
    public GameObject viaContorno;
    public GameObject nviaContorno;
    // Use this for initialization
    void Start () {
        velMaxima.text = "0 km/H";
        Acele.text = "0s";
        cambio.text = "0 Marchas";
        Motor.text = "NULL";
    }
    // Update is called once per frame
    void Update () {
    }
    public void capitalSel () {
        carroSelected = "Capital";
        velMaxima.text = "110 km/h";
        Acele.text = "21.90s";
        cambio.text = "4 Marchas";
        Motor.text = "Boxxer";
        capContorno.SetActive(true);
        copContorno.SetActive(false);
        viaContorno.SetActive(false);
        nviaContorno.SetActive(false);
    }
    public void copaSel () {
        carroSelected = "Copa";
        velMaxima.text = "170 km/h";
        Acele.text = "10.3s";
        cambio.text = "5 Marchas";
        Motor.text = "AP (Alta Performance)";
        capContorno.SetActive(true);
        copContorno.SetActive(false);
        viaContorno.SetActive(false);
        nviaContorno.SetActive(false);
    }
    public void viagemSel () {
        carroSelected = "Viagem";
        velMaxima.text = "170 km/h";
        Acele.text = "11.5s";
        cambio.text = "5 Marchas";
        Motor.text = "AP (Alta Performance)";
        capContorno.SetActive(true);
        copContorno.SetActive(false);
        viaContorno.SetActive(false);
        nviaContorno.SetActive(false);
    }
    public void nViagemSel () {
        carroSelected = "Novo Viagem";
        velMaxima.text = "190 km/h";
        Acele.text = "10s";
        cambio.text = "5 Marchas";
        Motor.text = "Power EA";
        capContorno.SetActive(true);
        copContorno.SetActive(false);
        viaContorno.SetActive(false);
        nviaContorno.SetActive(false);
    }   
}