2
Both objects move parallel through the map.
I tried to use the Lerp function, but I can’t make it work. How to use this function correctly?
2
Both objects move parallel through the map.
I tried to use the Lerp function, but I can’t make it work. How to use this function correctly?
1
As the two objects move parallel and always the same distance, I believe that the simplest solution is to directly challenge the position of second object according to the position of the first, plus a distance of offset.
Here is a simplified example:
The object sp1
follows the mouse coordinates (at each event tick):
Set position to (Mouse.X, Mouse.Y)
In the same event, you add a action by changing the position of
object sp2
for a fixed distance from the position of sp1
(in this example, 150 units on the axle X
):
Set position to (sp1.X + 150, sp1.Y)
The Event sheet gets like this:
The function lerp
calculates a linear interpolation between 2 points, and can be
used, for example, to smooth the movement of an object:
lerp(a, b, x)
For the above function call, it returns the value of a + x*(b-a)
.
In the example, if you replace the command in the action of the object sp2
for:
Set position to (lerp(sp1.X, sp1.X + 300, 0.5), sp1.Y)
You will get exactly the same effect, however, with a higher processing cost.
Browser other questions tagged construct-2
You are not signed in. Login or sign up in order to post.
Hello. Thank you for answering. Ah, another thing: if one of the objects increases in size over time, as I would do so that the distance between them still remains the same always?
– Deivids Gomes
@Deividsgomes: Hi! Yesterday, I answered a similar question: Some kind of collision would apply in this case?. I believe I can help :)
– Gomiero