0
The PlayerPrefs
Has something similar or it itself can use boolean variable.
example:
PlayerPrefs.GetInt() // e para inteiros
0
The PlayerPrefs
Has something similar or it itself can use boolean variable.
example:
PlayerPrefs.GetInt() // e para inteiros
2
According to the documentation, only float, int and string values can be saved.
Since it is not possible to store booleans, you can store 0 or 1 and convert them, see the example below:
using UnityEngine;
using System.Collections;
public static class CustomPlayerPref
{
public static bool GetBool (string key)
{
return PlayerPrefs.GetInt(key) == 1;
}
public static void SetBool (string key, bool state)
{
PlayerPrefs.SetInt (key, state ? 1 : 0);
}
}
0
Unity native guy does not, but if you access this link
http://wiki.unity3d.com/index.php?title=PlayerPrefsx
And copy the JS script and paste in some folder in the project, da para usar com bool sim, igual o playerPrefs, but then you only write
playerPrefsX.getBool or . setBool,
At the time I found one that saved up to Colors, but not found now to post here hahaha, I hope it helps !
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